Curriculum Development for Digital Art & Media
Traditional art education is primarily composed of art history, theory, studio work and critique. With the advent of digital tools and technology being used for creative expression, software instruction had to be added to the curriculum. In addition, the boundaries between different art disciplines are becoming blurred, and entirely new ones are being created, as technology becomes more widespread. Students are entering degree programs with advancing levels of digital literacy. Educational institutions have adapted to these changes in a variety of ways. Digital art classes have been added to traditional programs, and new programs focusing on digital media are being created. This presentation will explore how to develop curriculum for digital art and media, using a MFA Computer Art program as a case study. Solutions to the issues of digital literacy, the place of technology in the arts and future directions for art education will be discussed.
Keywords: Education, Digital Art, Digital Media, Curriculum Development, Digital Literacy
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Bruce Wands
Chair, MFA Computer Art, Director of Computer Education, MFA Computer Art, School of Visual Arts
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Ref: A07P0100